#546
Se citește un vector cu n elemente, numere naturale. Să se afișeze elementele din vector care sunt multipli ai ultimului element.
| Problema | Afisare0 | Operații I/O |
tastatură/ecran
|
|---|---|---|---|
| Limita timp | 0.1 secunde | Limita memorie |
Total: 64 MB
/
Stivă 8 MB
|
| Id soluție | #63714524 | Utilizator | |
| Fișier | afisare0.cpp | Dimensiune | 924 B |
| Data încărcării | 16 Martie 2026, 13:28 | Scor/rezultat | Eroare de compilare |
afisare0.cpp:25:1: error: stray '\310' in program Folosește codul cu precauție. ^ afisare0.cpp:25:1: error: stray '\231' in program afisare0.cpp:25:1: error: stray '\310' in program afisare0.cpp:25:1: error: stray '\233' in program afisare0.cpp:27:1: error: stray '\310' in program Explicație rapidă: ^ afisare0.cpp:27:1: error: stray '\233' in program afisare0.cpp:27:1: error: stray '\304' in program afisare0.cpp:27:1: error: stray '\203' in program afisare0.cpp:28:1: error: stray '\304' in program Citire: Salvăm toate cele n numere într-un vector. ^ afisare0.cpp:28:1: error: stray '\203' in program afisare0.cpp:28:1: error: stray '\303' in program afisare0.cpp:28:1: error: stray '\256' in program afisare0.cpp:29:1: error: stray '\310' in program Referință: Reținem v[n-1] (ultimul element citit). ^ afisare0.cpp:29:1: error: stray '\233' in program afisare0.cpp:29:1: error: stray '\304' in program afisare0.cpp:29:1: error: stray '\203' in program afisare0.cpp:29:1: error: stray '\310' in program afisare0.cpp:29:1: error: stray '\233' in program afisare0.cpp:30:1: error: stray '\304' in program Verificare: Folosim operatorul % (modulo). Dacă v[i] % ultimul == 0, înseamnă că elementul curent se divide exact la ultimul, deci este multiplu. ^ afisare0.cpp:30:1: error: stray '\203' in program afisare0.cpp:30:1: error: stray '\303' in program afisare0.cpp:30:1: error: stray '\256' in program afisare0.cpp:30:1: error: stray '\304' in program afisare0.cpp:30:1: error: stray '\203' in program afisare0.cpp:30:1: error: stray '\304' in program afisare0.cpp:30:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program Vrei să transformăm acest cod într-o variantă care să folosească tablouri statice (fără vector) sau ai nevoie de ajutor cu altă problemă de algoritmică? ^ afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\303' in program afisare0.cpp:31:1: error: stray '\256' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:31:1: error: stray '\304' in program afisare0.cpp:31:1: error: stray '\203' in program afisare0.cpp:32:1: error: stray '\304' in program Răspunsurile de la AI pot include greșeli. Află mai multe ^ afisare0.cpp:32:1: error: stray '\203' in program afisare0.cpp:32:1: error: stray '\310' in program afisare0.cpp:32:1: error: stray '\231' in program afisare0.cpp:32:1: error: stray '\304' in program afisare0.cpp:32:1: error: stray '\203' in program afisare0.cpp:25:1: error: 'Folose' does not name a type Folosește codul cu precauție. ^
www.pbinfo.ro permite evaluarea a două tipuri de probleme:
Problema Afisare0 face parte din prima categorie. Soluția propusă de tine va fi evaluată astfel:
Suma punctajelor acordate pe testele utilizate pentru verificare este 100. Astfel, soluția ta poate obține cel mult 100 de puncte, caz în care se poate considera corectă.