Detalii evaluare #57529097

Rezumat problemă

bpj2020

#3430

Gigel a descoperit noul joc Block Puzzle Jewel. Jocul constă în plasarea pe tabla de joc a unor piese de diverse tipuri și obținerea unui anumit scor. Dându-se o secvență de piese care se plasează pe tablă, determinați scorul final al lui Gigel.

Detalii

Problema bpj2020 Operații I/O bpj2020.in/bpj2020.out
Limita timp 0.1 secunde Limita memorie Total: 64 MB / Stivă 8 MB
Id soluție #57529097 Utilizator ________Grajeanu Rares________ (Gamerul_552)
Fișier bpj2020.cpp Dimensiune 2.17 KB
Data încărcării 03 Aprilie 2025, 13:17 Scor / rezultat Eroare de compilare

Evaluare

Mesaj compilare

bpj2020.cpp:1:1: error: stray '\310' in program
 Cerința

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bpj2020.cpp:1:1: error: stray '\233' in program
bpj2020.cpp:2:1: error: stray '\304' in program
 Gigel a descoperit noul joc Block Puzzle Jewel. Jocul se desfășoară astfel:

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bpj2020.cpp:2:1: error: stray '\203' in program
bpj2020.cpp:2:1: error: stray '\310' in program
bpj2020.cpp:2:1: error: stray '\231' in program
bpj2020.cpp:2:1: error: stray '\304' in program
bpj2020.cpp:2:1: error: stray '\203' in program
bpj2020.cpp:4:1: error: stray '\304' in program
 avem o tablă de joc sub forma unei matrice 8x8;

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bpj2020.cpp:4:1: error: stray '\203' in program
bpj2020.cpp:5:1: error: stray '\304' in program
 sunt 17 tipuri de piese care arată așa:

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bpj2020.cpp:5:1: error: stray '\203' in program
bpj2020.cpp:5:1: error: stray '\310' in program
bpj2020.cpp:5:1: error: stray '\231' in program
bpj2020.cpp:7:1: error: stray '\304' in program
 după ce Gigel adaugă o piesa, pătrățelele din care este formată piesa vor ocupa zonele corespunzătoare din tabla de joc iar, iar numărul de pătrățele din care este formată piesa se va adăuga la scorul lui Gigel. De exemplu, dacă Gigel vrea să mute o piesă de tipul 16 atunci ea va ocupa locurile m[i][j] , m[i][j+1] , m[i][j+2] , m[i+1][j+2] și m[i+2][j+2] iar scorul lui Gigel va crește cu 5 puncte sau dacă Gigel vrea să mute o piesă de tipul 15 atunci ea va ocupa locurile m[i][j] , m[i][j+1] , m[i+1][j-1]  și m[i+1][j] iar scorul lui Gigel va crește cu 4 puncte.

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bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\310' in program
bpj2020.cpp:7:1: error: stray '\233' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\310' in program
bpj2020.cpp:7:1: error: stray '\233' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\310' in program
bpj2020.cpp:7:1: error: stray '\231' in program
bpj2020.cpp:7:1: error: stray '\310' in program
bpj2020.cpp:7:1: error: stray '\231' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\304' in program
bpj2020.cpp:7:1: error: stray '\203' in program
bpj2020.cpp:7:1: error: stray '\310' in program
bpj2020.cpp:7:1: error: stray '\231' in program
bpj2020.cpp:7:1: error: stray '\310' in program
bpj2020.cpp:7:1: error: stray '\231' in program
bpj2020.cpp:8:1: error: stray '\304' in program
 dacă o linie sau o coloana este completată cu pătratele atunci ea se eliberează (se elimină pătrățelele care ocupă linia/coloana).

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bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:8:1: error: stray '\310' in program
bpj2020.cpp:8:1: error: stray '\233' in program
bpj2020.cpp:8:1: error: stray '\304' in program
bpj2020.cpp:8:1: error: stray '\203' in program
bpj2020.cpp:9:1: error: stray '\304' in program
 modul de a pozitiona o piesă este așa : a l c, unde a este tipul piesei, l și c reprezintă linia și coloana unde se va afla pătrățelul din stânga sus al piesei respective în matrice

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bpj2020.cpp:9:1: error: stray '\203' in program
bpj2020.cpp:9:1: error: stray '\310' in program
bpj2020.cpp:9:1: error: stray '\231' in program
bpj2020.cpp:9:1: error: stray '\310' in program
bpj2020.cpp:9:1: error: stray '\231' in program
bpj2020.cpp:9:1: error: stray '\304' in program
bpj2020.cpp:9:1: error: stray '\203' in program
bpj2020.cpp:9:1: error: stray '\310' in program
bpj2020.cpp:9:1: error: stray '\231' in program
bpj2020.cpp:9:1: error: stray '\304' in program
bpj2020.cpp:9:1: error: stray '\203' in program
bpj2020.cpp:9:1: error: stray '\304' in program
bpj2020.cpp:9:1: error: stray '\203' in program
bpj2020.cpp:9:1: error: stray '\310' in program
bpj2020.cpp:9:1: error: stray '\233' in program
bpj2020.cpp:9:1: error: stray '\303' in program
bpj2020.cpp:9:1: error: stray '\242' in program
bpj2020.cpp:9:1: error: stray '\303' in program
bpj2020.cpp:9:1: error: stray '\256' in program
bpj2020.cpp:10:1: error: stray '\304' in program
 Dacă la o mutare se elimină:

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bpj2020.cpp:10:1: error: stray '\203' in program
bpj2020.cpp:10:1: error: stray '\304' in program
bpj2020.cpp:10:1: error: stray '\203' in program
bpj2020.cpp:11:1: error: stray '\304' in program
 o linie sau o coloană , atunci Gigel primeste 10 puncte

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bpj2020.cpp:11:1: error: stray '\203' in program
bpj2020.cpp:12:1: error: stray '\310' in program
 2 linii și coloane liberate, atunci Gigel primește 30 de puncte

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bpj2020.cpp:12:1: error: stray '\231' in program
bpj2020.cpp:12:1: error: stray '\310' in program
bpj2020.cpp:12:1: error: stray '\231' in program
bpj2020.cpp:13:1: error: stray '\310' in program
 3 linii și coloane eliberate, atunci Gigel primește 60 de puncte

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bpj2020.cpp:13:1: error: stray '\231' in program
bpj2020.cpp:13:1: error: stray '\310' in program
bpj2020.cpp:13:1: error: stray '\231' in program
bpj2020.cpp:14:1: error: stray '\310' in program
 4 linii și coloane eliberate, atunci Gigel primește 100 de puncte

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bpj2020.cpp:14:1: error: stray '\231' in program
bpj2020.cpp:14:1: error: stray '\310' in program
bpj2020.cpp:14:1: error: stray '\231' in program
bpj2020.cpp:15:1: error: stray '\310' in program
 5 linii și coloane eliberate, atunci Gigel primește 150 de puncte

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bpj2020.cpp:15:1: error: stray '\231' in program
bpj2020.cpp:15:1: error: stray '\310' in program
bpj2020.cpp:15:1: error: stray '\231' in program
bpj2020.cpp:16:1: error: stray '\310' in program
 6 linii și coloane eliberate, atunci Gigel primește 500 de puncte

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bpj2020.cpp:16:1: error: stray '\231' in program
bpj2020.cpp:16:1: error: stray '\310' in program
bpj2020.cpp:16:1: error: stray '\231' in program
bpj2020.cpp:17:1: error: stray '\303' in program
 Dându-se n, numărul de piese pe care le va muta Gigel și piesele pe care le va muta Gigel (folosind numerele a, l și c), să se determine scorul final al lui Gigel.

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bpj2020.cpp:17:1: error: stray '\242' in program
bpj2020.cpp:17:1: error: stray '\304' in program
bpj2020.cpp:17:1: error: stray '\203' in program
bpj2020.cpp:17:1: error: stray '\310' in program
bpj2020.cpp:17:1: error: stray '\231' in program
bpj2020.cpp:17:1: error: stray '\310' in program
bpj2020.cpp:17:1: error: stray '\231' in program
bpj2020.cpp:17:1: error: stray '\304' in program
bpj2020.cpp:17:1: error: stray '\203' in program
bpj2020.cpp:20:1: error: stray '\310' in program
 Fișierul de intrare bpj2020.in conține pe prima linie numărul n, iar pe următoarele n linii câte 3 numere a l c cu semnificația din enunț.

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bpj2020.cpp:20:1: error: stray '\231' in program
bpj2020.cpp:20:1: error: stray '\310' in program
bpj2020.cpp:20:1: error: stray '\233' in program
bpj2020.cpp:20:1: error: stray '\304' in program
bpj2020.cpp:20:1: error: stray '\203' in program
bpj2020.cpp:20:1: error: stray '\304' in program
bpj2020.cpp:20:1: error: stray '\203' in program
bpj2020.cpp:20:1: error: stray '\303' in program
bpj2020.cpp:20:1: error: stray '\242' in program
bpj2020.cpp:20:1: error: stray '\310' in program
bpj2020.cpp:20:1: error: stray '\233' in program
bpj2020.cpp:20:1: error: stray '\310' in program
bpj2020.cpp:20:1: error: stray '\233' in program
bpj2020.cpp:22:1: error: stray '\310' in program
 Date de ieșire

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bpj2020.cpp:22:1: error: stray '\231' in program
bpj2020.cpp:23:1: error: stray '\310' in program
 Fișierul de ieșire bpj2020.out va conține pe prima linie numărul S, reprezentând scorul final al lui Gigel.

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bpj2020.cpp:23:1: error: stray '\231' in program
bpj2020.cpp:23:1: error: stray '\310' in program
bpj2020.cpp:23:1: error: stray '\231' in program
bpj2020.cpp:23:1: error: stray '\310' in program
bpj2020.cpp:23:1: error: stray '\233' in program
bpj2020.cpp:23:1: error: stray '\304' in program
bpj2020.cpp:23:1: error: stray '\203' in program
bpj2020.cpp:23:1: error: stray '\303' in program
bpj2020.cpp:23:1: error: stray '\242' in program
bpj2020.cpp:25:1: error: stray '\310' in program
 Restricții și precizări

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bpj2020.cpp:25:1: error: stray '\233' in program
bpj2020.cpp:25:1: error: stray '\310' in program
bpj2020.cpp:25:1: error: stray '\231' in program
bpj2020.cpp:25:1: error: stray '\304' in program
bpj2020.cpp:25:1: error: stray '\203' in program
bpj2020.cpp:26:1: error: stray '\342' in program
 1 ≤ n ≤ 50

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bpj2020.cpp:26:1: error: stray '\211' in program
bpj2020.cpp:26:1: error: stray '\244' in program
bpj2020.cpp:26:1: error: stray '\342' in program
bpj2020.cpp:26:1: error: stray '\211' in program
bpj2020.cpp:26:1: error: stray '\244' in program
bpj2020.cpp:27:1: error: stray '\342' in program
 1 ≤ l , c ≤ 8

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bpj2020.cpp:27:1: error: stray '\211' in program
bpj2020.cpp:27:1: error: stray '\244' in program
bpj2020.cpp:27:1: error: stray '\342' in program
bpj2020.cpp:27:1: error: stray '\211' in program
bpj2020.cpp:27:1: error: stray '\244' in program
bpj2020.cpp:28:1: error: stray '\342' in program
 1 ≤ a ≤ 17

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bpj2020.cpp:28:1: error: stray '\211' in program
bpj2020.cpp:28:1: error: stray '\244' in program
bpj2020.cpp:28:1: error: stray '\342' in program
bpj2020.cpp:28:1: error: stray '\211' in program
bpj2020.cpp:28:1: error: stray '\244' in program
bpj2020.cpp:29:1: error: stray '\304' in program
 nu o să existe o piesa suprapusă peste alta și nici piese care să iasă din tabla de joc

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bpj2020.cpp:29:1: error: stray '\203' in program
bpj2020.cpp:29:1: error: stray '\304' in program
bpj2020.cpp:29:1: error: stray '\203' in program
bpj2020.cpp:29:1: error: stray '\310' in program
bpj2020.cpp:29:1: error: stray '\231' in program
bpj2020.cpp:29:1: error: stray '\304' in program
bpj2020.cpp:29:1: error: stray '\203' in program
bpj2020.cpp:29:1: error: stray '\304' in program
bpj2020.cpp:29:1: error: stray '\203' in program
bpj2020.cpp:30:1: error: stray '\303' in program
 la început tabla de joc este goală
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bpj2020.cpp:30:1: error: stray '\256' in program
bpj2020.cpp:30:1: error: stray '\304' in program
bpj2020.cpp:30:1: error: stray '\203' in program
bpj2020.cpp:1:1: error: 'Cerin' does not name a type
 Cerința

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bpj2020.cpp:5:1: error: 'sunt' does not name a type
 sunt 17 tipuri de piese care arată așa:

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Cum funcționează evaluarea?

www.pbinfo.ro permite evaluarea a două tipuri de probleme:

  • probleme la care rezolvarea presupune scrierea unui program complet
  • probleme la care rezolvarea presupune scrierea unei secvențe de program - câteva instrucțiuni, o listă de declarații, una sau mai multe funcții, etc.

Problema bpj2020 face parte din prima categorie. Soluția propusă de tine va fi evaluată astfel:

  • Programul sursă este compilat folosind compilatorul corespunzător. Dacă în urma compilării se obțin erori sau avertismente, acestea sunt afișate în această pagină.
  • Dacă programul a fost compilat, executabilul obținut va fi rulat, furnizându-i-se unul sau mai multe seturi de date de intrare, în concordanță cu restricțiile specifice problemei. Pentru fiecare set de date se obține un anumit punctaj, în raport cu corectitudinea soluției tale.

Suma punctajelor acordate pe testele utilizate pentru verificare este 100. Astfel, soluția ta poate obține cel mult 100 de puncte, caz în care se poate considera corectă.

Du-te sus!