#3430
Gigel a descoperit noul joc Block Puzzle Jewel. Jocul constă în plasarea pe tabla de joc a unor piese de diverse tipuri și obținerea unui anumit scor. Dându-se o secvență de piese care se plasează pe tablă, determinați scorul final al lui Gigel.
idee proprie
Problema | bpj2020 | Operații I/O |
![]() bpj2020.in /bpj2020.out
|
---|---|---|---|
Limita timp | 0.1 secunde | Limita memorie |
Total: 64 MB
/
Stivă 8 MB
|
Id soluție | #57529097 | Utilizator | |
Fișier | bpj2020.cpp | Dimensiune | 2.17 KB |
Data încărcării | 03 Aprilie 2025, 13:17 | Scor / rezultat | Eroare de compilare |
bpj2020.cpp:1:1: error: stray '\310' in program Cerința ^ bpj2020.cpp:1:1: error: stray '\233' in program bpj2020.cpp:2:1: error: stray '\304' in program Gigel a descoperit noul joc Block Puzzle Jewel. Jocul se desfășoară astfel: ^ bpj2020.cpp:2:1: error: stray '\203' in program bpj2020.cpp:2:1: error: stray '\310' in program bpj2020.cpp:2:1: error: stray '\231' in program bpj2020.cpp:2:1: error: stray '\304' in program bpj2020.cpp:2:1: error: stray '\203' in program bpj2020.cpp:4:1: error: stray '\304' in program avem o tablă de joc sub forma unei matrice 8x8; ^ bpj2020.cpp:4:1: error: stray '\203' in program bpj2020.cpp:5:1: error: stray '\304' in program sunt 17 tipuri de piese care arată așa: ^ bpj2020.cpp:5:1: error: stray '\203' in program bpj2020.cpp:5:1: error: stray '\310' in program bpj2020.cpp:5:1: error: stray '\231' in program bpj2020.cpp:7:1: error: stray '\304' in program după ce Gigel adaugă o piesa, pătrățelele din care este formată piesa vor ocupa zonele corespunzătoare din tabla de joc iar, iar numărul de pătrățele din care este formată piesa se va adăuga la scorul lui Gigel. De exemplu, dacă Gigel vrea să mute o piesă de tipul 16 atunci ea va ocupa locurile m[i][j] , m[i][j+1] , m[i][j+2] , m[i+1][j+2] și m[i+2][j+2] iar scorul lui Gigel va crește cu 5 puncte sau dacă Gigel vrea să mute o piesă de tipul 15 atunci ea va ocupa locurile m[i][j] , m[i][j+1] , m[i+1][j-1] și m[i+1][j] iar scorul lui Gigel va crește cu 4 puncte. ^ bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\310' in program bpj2020.cpp:7:1: error: stray '\233' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\310' in program bpj2020.cpp:7:1: error: stray '\233' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\310' in program bpj2020.cpp:7:1: error: stray '\231' in program bpj2020.cpp:7:1: error: stray '\310' in program bpj2020.cpp:7:1: error: stray '\231' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\304' in program bpj2020.cpp:7:1: error: stray '\203' in program bpj2020.cpp:7:1: error: stray '\310' in program bpj2020.cpp:7:1: error: stray '\231' in program bpj2020.cpp:7:1: error: stray '\310' in program bpj2020.cpp:7:1: error: stray '\231' in program bpj2020.cpp:8:1: error: stray '\304' in program dacă o linie sau o coloana este completată cu pătratele atunci ea se eliberează (se elimină pătrățelele care ocupă linia/coloana). ^ bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:8:1: error: stray '\310' in program bpj2020.cpp:8:1: error: stray '\233' in program bpj2020.cpp:8:1: error: stray '\304' in program bpj2020.cpp:8:1: error: stray '\203' in program bpj2020.cpp:9:1: error: stray '\304' in program modul de a pozitiona o piesă este așa : a l c, unde a este tipul piesei, l și c reprezintă linia și coloana unde se va afla pătrățelul din stânga sus al piesei respective în matrice ^ bpj2020.cpp:9:1: error: stray '\203' in program bpj2020.cpp:9:1: error: stray '\310' in program bpj2020.cpp:9:1: error: stray '\231' in program bpj2020.cpp:9:1: error: stray '\310' in program bpj2020.cpp:9:1: error: stray '\231' in program bpj2020.cpp:9:1: error: stray '\304' in program bpj2020.cpp:9:1: error: stray '\203' in program bpj2020.cpp:9:1: error: stray '\310' in program bpj2020.cpp:9:1: error: stray '\231' in program bpj2020.cpp:9:1: error: stray '\304' in program bpj2020.cpp:9:1: error: stray '\203' in program bpj2020.cpp:9:1: error: stray '\304' in program bpj2020.cpp:9:1: error: stray '\203' in program bpj2020.cpp:9:1: error: stray '\310' in program bpj2020.cpp:9:1: error: stray '\233' in program bpj2020.cpp:9:1: error: stray '\303' in program bpj2020.cpp:9:1: error: stray '\242' in program bpj2020.cpp:9:1: error: stray '\303' in program bpj2020.cpp:9:1: error: stray '\256' in program bpj2020.cpp:10:1: error: stray '\304' in program Dacă la o mutare se elimină: ^ bpj2020.cpp:10:1: error: stray '\203' in program bpj2020.cpp:10:1: error: stray '\304' in program bpj2020.cpp:10:1: error: stray '\203' in program bpj2020.cpp:11:1: error: stray '\304' in program o linie sau o coloană , atunci Gigel primeste 10 puncte ^ bpj2020.cpp:11:1: error: stray '\203' in program bpj2020.cpp:12:1: error: stray '\310' in program 2 linii și coloane liberate, atunci Gigel primește 30 de puncte ^ bpj2020.cpp:12:1: error: stray '\231' in program bpj2020.cpp:12:1: error: stray '\310' in program bpj2020.cpp:12:1: error: stray '\231' in program bpj2020.cpp:13:1: error: stray '\310' in program 3 linii și coloane eliberate, atunci Gigel primește 60 de puncte ^ bpj2020.cpp:13:1: error: stray '\231' in program bpj2020.cpp:13:1: error: stray '\310' in program bpj2020.cpp:13:1: error: stray '\231' in program bpj2020.cpp:14:1: error: stray '\310' in program 4 linii și coloane eliberate, atunci Gigel primește 100 de puncte ^ bpj2020.cpp:14:1: error: stray '\231' in program bpj2020.cpp:14:1: error: stray '\310' in program bpj2020.cpp:14:1: error: stray '\231' in program bpj2020.cpp:15:1: error: stray '\310' in program 5 linii și coloane eliberate, atunci Gigel primește 150 de puncte ^ bpj2020.cpp:15:1: error: stray '\231' in program bpj2020.cpp:15:1: error: stray '\310' in program bpj2020.cpp:15:1: error: stray '\231' in program bpj2020.cpp:16:1: error: stray '\310' in program 6 linii și coloane eliberate, atunci Gigel primește 500 de puncte ^ bpj2020.cpp:16:1: error: stray '\231' in program bpj2020.cpp:16:1: error: stray '\310' in program bpj2020.cpp:16:1: error: stray '\231' in program bpj2020.cpp:17:1: error: stray '\303' in program Dându-se n, numărul de piese pe care le va muta Gigel și piesele pe care le va muta Gigel (folosind numerele a, l și c), să se determine scorul final al lui Gigel. ^ bpj2020.cpp:17:1: error: stray '\242' in program bpj2020.cpp:17:1: error: stray '\304' in program bpj2020.cpp:17:1: error: stray '\203' in program bpj2020.cpp:17:1: error: stray '\310' in program bpj2020.cpp:17:1: error: stray '\231' in program bpj2020.cpp:17:1: error: stray '\310' in program bpj2020.cpp:17:1: error: stray '\231' in program bpj2020.cpp:17:1: error: stray '\304' in program bpj2020.cpp:17:1: error: stray '\203' in program bpj2020.cpp:20:1: error: stray '\310' in program Fișierul de intrare bpj2020.in conține pe prima linie numărul n, iar pe următoarele n linii câte 3 numere a l c cu semnificația din enunț. ^ bpj2020.cpp:20:1: error: stray '\231' in program bpj2020.cpp:20:1: error: stray '\310' in program bpj2020.cpp:20:1: error: stray '\233' in program bpj2020.cpp:20:1: error: stray '\304' in program bpj2020.cpp:20:1: error: stray '\203' in program bpj2020.cpp:20:1: error: stray '\304' in program bpj2020.cpp:20:1: error: stray '\203' in program bpj2020.cpp:20:1: error: stray '\303' in program bpj2020.cpp:20:1: error: stray '\242' in program bpj2020.cpp:20:1: error: stray '\310' in program bpj2020.cpp:20:1: error: stray '\233' in program bpj2020.cpp:20:1: error: stray '\310' in program bpj2020.cpp:20:1: error: stray '\233' in program bpj2020.cpp:22:1: error: stray '\310' in program Date de ieșire ^ bpj2020.cpp:22:1: error: stray '\231' in program bpj2020.cpp:23:1: error: stray '\310' in program Fișierul de ieșire bpj2020.out va conține pe prima linie numărul S, reprezentând scorul final al lui Gigel. ^ bpj2020.cpp:23:1: error: stray '\231' in program bpj2020.cpp:23:1: error: stray '\310' in program bpj2020.cpp:23:1: error: stray '\231' in program bpj2020.cpp:23:1: error: stray '\310' in program bpj2020.cpp:23:1: error: stray '\233' in program bpj2020.cpp:23:1: error: stray '\304' in program bpj2020.cpp:23:1: error: stray '\203' in program bpj2020.cpp:23:1: error: stray '\303' in program bpj2020.cpp:23:1: error: stray '\242' in program bpj2020.cpp:25:1: error: stray '\310' in program Restricții și precizări ^ bpj2020.cpp:25:1: error: stray '\233' in program bpj2020.cpp:25:1: error: stray '\310' in program bpj2020.cpp:25:1: error: stray '\231' in program bpj2020.cpp:25:1: error: stray '\304' in program bpj2020.cpp:25:1: error: stray '\203' in program bpj2020.cpp:26:1: error: stray '\342' in program 1 ≤ n ≤ 50 ^ bpj2020.cpp:26:1: error: stray '\211' in program bpj2020.cpp:26:1: error: stray '\244' in program bpj2020.cpp:26:1: error: stray '\342' in program bpj2020.cpp:26:1: error: stray '\211' in program bpj2020.cpp:26:1: error: stray '\244' in program bpj2020.cpp:27:1: error: stray '\342' in program 1 ≤ l , c ≤ 8 ^ bpj2020.cpp:27:1: error: stray '\211' in program bpj2020.cpp:27:1: error: stray '\244' in program bpj2020.cpp:27:1: error: stray '\342' in program bpj2020.cpp:27:1: error: stray '\211' in program bpj2020.cpp:27:1: error: stray '\244' in program bpj2020.cpp:28:1: error: stray '\342' in program 1 ≤ a ≤ 17 ^ bpj2020.cpp:28:1: error: stray '\211' in program bpj2020.cpp:28:1: error: stray '\244' in program bpj2020.cpp:28:1: error: stray '\342' in program bpj2020.cpp:28:1: error: stray '\211' in program bpj2020.cpp:28:1: error: stray '\244' in program bpj2020.cpp:29:1: error: stray '\304' in program nu o să existe o piesa suprapusă peste alta și nici piese care să iasă din tabla de joc ^ bpj2020.cpp:29:1: error: stray '\203' in program bpj2020.cpp:29:1: error: stray '\304' in program bpj2020.cpp:29:1: error: stray '\203' in program bpj2020.cpp:29:1: error: stray '\310' in program bpj2020.cpp:29:1: error: stray '\231' in program bpj2020.cpp:29:1: error: stray '\304' in program bpj2020.cpp:29:1: error: stray '\203' in program bpj2020.cpp:29:1: error: stray '\304' in program bpj2020.cpp:29:1: error: stray '\203' in program bpj2020.cpp:30:1: error: stray '\303' in program la început tabla de joc este goală ^ bpj2020.cpp:30:1: error: stray '\256' in program bpj2020.cpp:30:1: error: stray '\304' in program bpj2020.cpp:30:1: error: stray '\203' in program bpj2020.cpp:1:1: error: 'Cerin' does not name a type Cerința ^ bpj2020.cpp:5:1: error: 'sunt' does not name a type sunt 17 tipuri de piese care arată așa: ^
www.pbinfo.ro permite evaluarea a două tipuri de probleme:
Problema bpj2020 face parte din prima categorie. Soluția propusă de tine va fi evaluată astfel:
Suma punctajelor acordate pe testele utilizate pentru verificare este 100. Astfel, soluția ta poate obține cel mult 100 de puncte, caz în care se poate considera corectă.